Modeling and Sculpting Characters Using Zbrush I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.Īt the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator. In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.ĭo you want to learn the full process to make a character for game ? if so then this is the course for you. Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course. I will purchase all of his courses on Maya/Zbrush. He shows you multiple ways of modeling to help you make your own choice. Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. The Q&R is really helpful and satisfying. It's absolutely not frustrating and you really feel the progress along the course. Superior.Īlexandre MEAUX : Incredible course ! This course provide ALL the possible ways to create something. Very clear and point by point step by step. Learned things I had not seen any where else. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done!Įdgar Y : Amazing course. Finally someone to take us from A to Z, from concepting to a textured animation ready model. Stratis : One character course to rule them all.
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